Capturing Animation with Stop Motion Pro
Workshop Descriptor
Mary Murphy Technical Area: Animation Studios Technical Instructor: Mary Murphy Group: MA1 and Erasmus 2015 Module UADAQY-45-1 Introduction to Animation Location Fourth Floor 4B03 and 4B02 Maximum Numbers: 12 Times of workshops: 10.00 AM -1.00 PM Dates and Group information: Mon the 26th Jan 2015 |
Technical Learning Objectives
Associated Module Outcomes
UADAQY-45-1 Introduction to Animation
Key processes/Technologies covered
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Workshop Lecture notes and extra resources and information.
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Stop Motion Pro is an industry standard tool used to capture, sequence and export a series of images photographed by a camera to create animated sequences. It is used by leading animation studios such as Aardman Animations in the production of feature quality stop motion animation.
Stop Motion Pro has an excellent website, which will tell you everything you need to know about the different versions available, the types of camera that will work with the software, and the key features and capabilities of the program. The video tutorials are excellent, and give you a sense of how the program is used by studios and independent film makers.
Click on the Stop Motion Pro button on the right to have a look at the site. |
The Bristol School of Animation uses Stop Motion Pro in all of the animation capture stations. At level 2 and 3 you will also have the option of learning Dragon-frame.
The SMP software is used in the production of all traditional under camera processes, such as stop motion, sand on glass, paper cut out and pixillation. During your induction you will be making animated sequences using all of these techniques, so it is important that your first training session is in the use of the program. It is also a key part of your training when addressing the traditional 2D pipeline, as it is used to produce "Line tests" as part of the hand drawn cartooning process. There are also a number of advanced functions which make it an excellent tool for developing a knowledge and understanding across a range of key animation concerns, such as audio breakdown, action analysis, hybrid and composite approaches etc. |
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