ACE – Technical Workshop Descriptor
Technical Instruction Area:
Academic Programme/Level/Workshop code:
Maximum Numbers Possible:
Pre-requisites/Skill Levels/Workshop Preparation:
To have completed the Intro to CelAction2D workshop
Students must bring:
A portable hard drive or large capacity pen drive to save files
New Language and Vocational Terms Introduced:
Key Processes/Technologies Covered:
Assembling a character/Actor/rigging. Walk cycle animation
Duration of Workshop: 1 Day
CelAction2D is professional 2D animation software for films, TV series and commercials. It is the software of choice for many leading animators, and represents the state-of-the-art in high quality, high volume production.
Using vectors and/or bitmaps, character models can be rigged into a skeleton so that animation can be changed and reused easily. The movement of the skeleton can also be automatically inbetweened in a variety of ways, making animation faster than ever before.
Effects are built into the scene so they can be created, animated and edited quickly by the animators themselves. With over 60 effects available, scenes can be made visually richer and more dynamic with very little effort.
Remarkably for a 2D program, CelAction2D has no drawing tools - all assets are created in your preferred software (such as Photoshop, TV Paint, Illustrator or Flash), allowing you to choose exactly how you create your images. So vectors, scanned sketches and photos are all easily imported and animatable. What CelAction2D gives you is the power to animate these assets extremely quickly. You never have to draw the same thing twice.
Technical Learning Objectives:
Students will be introduced to the methods of RIGGING in CelAction2D. This workshop will briefly cover creating artwork in PhotoShop to be used to rig a simple Actor in CelAction. Students will then animate a very simple walk cycle.
At the end of the workshop students should have a basic understanding of CelAction rigging and be able to create a simple working Actor rig and walk cycle.
UK Studios that use, and run courses in CelAction
Examples of CelAction 2D
Descriptor entry last modified on --/--/2012